It brought obsession, pleasure, and, according to another paper, injuries and death.
This working paper, suitably and evocatively titled “Passing by Pokemon Proceed,” shows the darker side of the hugely popular augmented reality game. Combed through injury reports from Tippecanoe County, Indiana, from the initial 148 days after the game was released in July 2016. If you scale this to cover the entire US, it might suggest that $2 billion to $7.3 billion were dropped only in the few months.
The reports revealed during those 148 days, 286 additional Crashes occurred in the county, compared to the identical period before. Of these, 134 were near Pokéstops. Within this scenario, it’s crucial to see that Pokémon Go caused these damages directly, rather than just causing people to be outside longer, thus more likely to be hit by automobiles.
To understand just how they figured this out, it’s important to remember that in the world of Pokémon Go, You will find Pokéstops and you will find gyms. Pokéstops are where you can get more Pokéballs and pick up supplies; gym are where you battle. You’re assumed to walk around to strike all these places, but a good deal of people cheated by driving to the various stops, then leaping out of their car and picking up a few supplies or choosing a fast battle.
To prevent people from doing this, the makers of Pokémon Go made it tough to play the match while going at a top speed. If you’re going too quickly, you just can not battle at a gym. But this was not true for all Pokéstops.The amount of crashes was much higher near Pokéstops compared to gyms Indicating that the crashes really were caused by people hopping out of automobiles while playing the game. The increased number of deaths was not just because people were in the wrong place at the wrong time